21 Feb 2021

Evaluating Rust's Azul Crate

3 minutes
Evaluating Rust's GUI crates: Azul edition.

28 May 2017

Front-End Web Architecture

13 minutes
Organizing your front end architecture in a sensible way

19 Feb 2020

Ray Tracing Devlog 3 - Ray Tracing Math

10 minutes
Today we'll discuss some of the basic math behind ray tracing and build out a simple vector math library.

25 Jun 2018

Win32 / OpenGL 3.x without GLEW/GLFW

7 minutes
Most OpenGL tutorials skip how to setup OpenGL without a library. But that can lock into a library without understanding exactly what it's doing.

19 Feb 2020

Ray Tracing Devlog 4 - Ray Triangle Intersection

6 minutes
Today we'll be working on setting up a simple ray-triangle intersection test.

19 Feb 2020

Ray Tracing Devlog 5

1 minutes
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28 Mar 2020

Rust Macros and Crate Exploration: auto_ops

10 minutes
Rust's built in handling of operator loading can lead to a lot of tedium without macros. We're going to explore a crate that handles a lot of the grunt work for us and use that as a vehicle to explore Rust macros.

19 Feb 2020

Ray Tracing Devlog 2 - Parsing an OBJ file

4 minutes
In order to take OBJ files as input, I first needed to write a parser for the file specification.

21 Jul 2019

Test

1 minutes
What's a blog without a little math

21 Feb 2021

Evaluating Rust's Azul Crate

4 minutes
Evaluating Rust's GUI crates: Azul edition.